Plugins and software for 3D artists.

Since 1992, Digimation has been committed to providing the best software solutions for 3D animators. Our award-winning products have been widely used by creative professionals throughout the world in the creation of feature films, broadcast productions, interactive games, and simulations.

Digimation is pleased to be an official partner of Chaos Group. Chaos Group provides innovative rendering solutions for the media, entertainment, and design industries. For over a decade the flagship rendering software, V-Ray, has set the standard for speed, quality, reliability and ease of use, and it has become the rendering engine of choice for renowned international studios.

The company proudly supports the 3D community through a suite of software solutions: V-Ray for Autodesk 3ds Max, V-Ray for Autodesk Maya, V-Ray for Autodesk Softimage, V-Ray for Rhino, V-Ray for SketchUp, Phoenix FD for Autodesk 3ds Max, Phoenix FD for Autodesk Maya, and Pdplayer.


V-Ray 3.2

New User Interface

In V-Ray 3.2 we've implemented a new, simpler user interface. V-Ray 3.2 includes three UI modes: Basic, Advanced, and Expert. These modes can be toggled at any time to reveal additional controls, but most artists should find the Quick mode effective for their daily production work.

V-Ray 3.2

Faster Ray Tracing

Through extended research and profiling of customer scenes, in V-Ray 3.2 we've optimized core ray tracing calculations for brute force and path tracing. Comparison tests show speed increases from 1.5 to 5 times faster!

V-Ray 3.2

Quick Settings and Presets

To speed up workflow even further, V-Ray 3.2 introduces Quick Settings and an expanded list of Production Presets to fine-tune quality and speed.

With the Quick Settings dialog, artists can render settings using a single slider, and new rendering presets are available based on an artist's needs for a particular scene. Selections include a range of choices for interiors, exteriors, still images, animations, etc.

V-Ray 3.2

Realistic New Shaders

V-Ray 3.2 includes several new and improved shaders, including a new Skin shader, ray-traced SSS, and support for OSL. A dedicated, intuitive Skin shader makes it easier than ever for artists to create complex, layered skin.

Artists looking to write their own shaders may now use Sony's Open Shading Language (OSL) to create custom materials.

V-Ray 3.2

Improved Hair

V-Ray 3.2 introduces core ray tracing improvements and shading optimizations for rendering millions of strands of semi-transparent hair. Tests show rendering performance is 5 to 15 times faster, while at the same time adding refinements to overall realism.

V-Ray 3.2

Advanced Color

Consistent color output is essential to artists' workflows. V-Ray 3.2 has been expanded to utilize a variety of color definitions including LUTs, ICC Profiles, and OpenColorIO. By default V-Ray 3.2 is set up for linear workflow, making it easier to ensure reliable, accurate colors.

V-Ray 3.2

Deep Data

V-Ray 3.2 supports Deep Data and the OpenEXR 2.0 format. Deep images are capable of storing color values and depth information for each pixel, allowing for deep compositing workflows.

V-Ray 3.2

Render Masks

V-Ray 3.2 includes a unique feature to control render regions using an image mask. When rendering an area of interest that is a complex shape, a rectangular region is not the optimal solution. Using the new Render Mask feature in V-Ray 3.2 allows artists to define any shape for efficient rerendering.

V-Ray 3.2

RT GPU Render Elements

As the speed and memory of GPU computing continues to advance, our development team is dedicated to expanding the capabilities of V-Ray RT GPU. Working with our technology partners at NVIDIA, we've been able to take implement CUDA optimizations, plus we've added support for motion blur, instancing, and now Render Elements in V-Ray 3.2.

V-Ray RT GPU Render Elements provide the necessary passes for compositing and opens the door to final frame production rendering using the GPU.

V-Ray 3.2

Distributed Rendering

Since its introduction, Distributed Rendering has been a popular V-Ray feature, giving artists the ability to utilize multiple computers to render an image. It's available in the V-Ray Production Renderer, RT, and now the new Progressive Renderer.

It can be a challenge to ensure file paths for scene assets are accessible across a variety of network topologies, but in V-Ray 3.2 we've added a feature to collect all the external scene data automatically and use for Distributed Rendering. It's one less variable to think about as a deadline approaches.


The Digimation Advantage

When we say V-Ray is the most complete lighting, shading, and rendering toolkit on the market we mean it, because nobody sells and supports more copies of V-Ray than we do. Digimation customers enjoy everyday low pricing, same-day shipping, pre-programmed dongles (your V-Ray is ready to use right when you receive it), enhanced technical support, and a host of free 3D textures and models with every V-Ray purchase.

V-Ray 3.2 is compatible with 3ds Max 2011 and later (64-bit only).
V-Ray 3.1 is compatible with Maya 2012 and later (64-bit only).
V-Ray 3.0 is compatible with Softimage 2012 and later (64-bit only).
V-Ray 3.0 is also compatible with NUKE 7 and later (64-bit only).

View the Feature & Usage Guide for V-Ray 3.2 for 3ds Max, which includes tutorials and technical information here.

View the Feature & Usage Guide for V-Ray 3.1 for Maya, which includes tutorials and technical information here.

View the Feature & Usage Guide for V-Ray 3.0 for Softimage, which includes tutorials and technical information here.

View the Feature & Usage Guide for V-Ray 3.0 for NUKE, which includes tutorials and technical information here.

If you own a previous version of V-Ray for 3ds Max, the V-Ray 3ds Max upgrade calculator will help determine the cost of upgrading to V-Ray 3.2 for 3ds Max.

If you own a previous version of V-Ray for Maya, the V-Ray Maya upgrade calculator will help determine the cost of upgrading to V-Ray 3.1 for Maya.

Download the V-Ray Upgrade and Licensing FAQ here.