New User Interface
In V-Ray 3.2 we've implemented a new, simpler user interface. V-Ray 3.2 includes three UI modes: Basic, Advanced, and Expert. These modes can be toggled at any time to reveal additional controls, but most artists should find the Quick mode effective for their daily production work.
Faster Ray Tracing
Through extended research and profiling of customer scenes, in V-Ray 3.2 we've optimized core ray tracing calculations for brute force and path tracing. Comparison tests show speed increases from 1.5 to 5 times faster!
Quick Settings and Presets
To speed up workflow even further, V-Ray 3.2 introduces Quick Settings and an expanded list of Production Presets to fine-tune quality and speed.
With the Quick Settings dialog, artists can render settings using a single slider, and new rendering presets are available based on an artist's needs for a particular scene. Selections include a range of choices for interiors, exteriors, still images, animations, etc.
Realistic New Shaders
V-Ray 3.2 includes several new and improved shaders, including a new Skin shader, ray-traced SSS, and support for OSL. A dedicated, intuitive Skin shader makes it easier than ever for artists to create complex, layered skin.
Artists looking to write their own shaders may now use Sony's Open Shading Language (OSL) to create custom materials.
V-Ray 3.2 introduces core ray tracing improvements and shading optimizations for rendering millions of strands of semi-transparent hair. Tests show rendering performance is 5 to 15 times faster, while at the same time adding refinements to overall realism.
Consistent color output is essential to artists' workflows. V-Ray 3.2 has been expanded to utilize a variety of color definitions including LUTs, ICC Profiles, and OpenColorIO. By default V-Ray 3.2 is set up for linear workflow, making it easier to ensure reliable, accurate colors.
V-Ray 3.2 supports Deep Data and the OpenEXR 2.0 format. Deep images are capable of storing color values and depth information for each pixel, allowing for deep compositing workflows.
V-Ray 3.2 includes a unique feature to control render regions using an image mask. When rendering an area of interest that is a complex shape, a rectangular region is not the optimal solution. Using the new Render Mask feature in V-Ray 3.2 allows artists to define any shape for efficient rerendering.
RT GPU Render Elements
As the speed and memory of GPU computing continues to advance, our development team is dedicated to expanding the capabilities of V-Ray RT GPU. Working with our technology partners at NVIDIA, we've been able to take implement CUDA optimizations, plus we've added support for motion blur, instancing, and now Render Elements in V-Ray 3.2.
V-Ray RT GPU Render Elements provide the necessary passes for compositing and opens the door to final frame production rendering using the GPU.
Since its introduction, Distributed Rendering has been a popular V-Ray feature, giving artists the ability to utilize multiple computers to render an image. It's available in the V-Ray Production Renderer, RT, and now the new Progressive Renderer.
It can be a challenge to ensure file paths for scene assets are accessible across a variety of network topologies, but in V-Ray 3.2 we've added a feature to collect all the external scene data automatically and use for Distributed Rendering. It's one less variable to think about as a deadline approaches.